Mortal Kombat Trilogy Game for the Nintendo 64

August 5, 2016 at 4:19 pm
filed under nintendo

Mortal Kombat is a well-known fighting game franchise. The earliest Mortal Kombat game was released in the early 90s for the arcade and since then, many people are enjoying the gameplay.

Although the game does have some gore elements put into it, it is one of the elements that people love about this game.

Anyway, in this article, we are going to talk about the Mortal Kombat Trilogy Game for the Nintendo 64. The Mortal Kombat Trilogy has been ported to a lot of different consoles but we will focus more on the Nintendo 64 version.

So, what is the difference between the Mortal Kombat Trilogy Game for the Nintendo 64 and that of previous Mortal Kombat games?

Basically, the Mortal Kombat Trilogy Game for the Nintendo 64 is a collection of all of the characters present in the previous 3 titles up to the Ultimate Mortal Kombat 3 (which can be played on the Super Nintendo Entertainment System).

All of the versions of the game sport new costumes for Raiden and Baraka and both of them are equipped with one special move and a new splash screen animation.

There are differences between the Nintendo 64 version of the game and other console ports of the game. In other ports of the game such as the Playstation and Sega Saturn, for example, there is a secret unlockable character known as “Chameleon”.

Chameleon will cycle through all of the male ninja movesets (Smoke, Scorpion, Sub-Zero, Reptile, Noob Saibot, Rain, and Ermac) during the course of the match. If you want to play Chameleon, you have to know the movesets of each of the ninjas because he will cycle through them at any moment.

The Nintendo 64 version of the game, however, has a female version of the character named “Khameleon” and she cycles through Kitana, Mileena, and Jade.

Now, in terms of the overall characters, the Nintendo 64 version of the game drew some flak from die-hard Mortal Kombat fans. That is because two characters that are present in other version of the game, Goro and Kintaro, are not playable in the Nintendo 64 version.

This is due to the hardware limitation as the Nintendo 64 cartridge can only hold up to 60MB of data and the entire character list has well over 54MB. That is only the character list and it doesn’t involve the stages, so you have to factor that in as well.

As for the actual gameplay, it does have the same gameplay mechanics, with a dedicated button intended for blocking purposes.

There is, however, a new addition to the game in the form of the “Aggressor Bar”. Each time you get hit or you block attacks from your opponent, the Aggressor Bar will slowly fill up. When the gauge is full, you can activate it and your damage and speed will increase for a short amount of time. The Aggressor Bar should level the playing field.

Although the Mortal Kombat Trilogy Game for the Nintendo 64 drew some flak from other players, the game is still a pretty much good port.

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